如何使用谷歌地图沿折线移动标记

我正在尝试根据折线和动画移动标记。类似于下图:

Taken from Mapbox

Mapbox已经在提供这种演示。但我想用谷歌地图实现同样的目标。但是,现在我的标记没有沿着路径旋转。以下是我尝试过的:

private void onReady(List<LatLng> polyz) {

      for (int i = 0; i < polyz.size() - 1; i++) {
        LatLng src = polyz.get(i);
        LatLng dest = polyz.get(i + 1);
        Polyline line = map.addPolyline(new PolylineOptions()
            .add(new LatLng(src.latitude, src.longitude),
                new LatLng(dest.latitude, dest.longitude))
            .width(2).color(Color.RED).geodesic(true));

      }
      LatLngBounds.Builder builder = new LatLngBounds.Builder();
      builder.include(polyz.get(0));
      builder.include(polyz.get(polyz.size()-1));
      map.moveCamera(CameraUpdateFactory.newLatLngBounds(builder.build(), 48));
      map.animateCamera(CameraUpdateFactory.zoomTo(7), 1000, null);
      BitmapDescriptor icon = BitmapDescriptorFactory.fromResource(R.drawable.car);
      marker = map.addMarker(new MarkerOptions()
          .position(polyz.get(0))
          .title("Curr")
          .snippet("Move"));
      marker.setIcon(icon);

    }

还有动画:

    private void animateMarker(GoogleMap myMap, final Marker marker, final List<LatLng> directionPoint,
      final boolean hideMarker) {
    final Handler handler = new Handler();
    final long start = SystemClock.uptimeMillis();
    Projection proj = myMap.getProjection();
    final long duration = 600000;

    final Interpolator interpolator = new LinearInterpolator();

    handler.post(new Runnable() {
      int i = 0;

      @Override
      public void run() {
        long elapsed = SystemClock.uptimeMillis() - start;
        float t = interpolator.getInterpolation((float) elapsed
            / duration);
        Location location=new Location(String.valueOf(directionPoint.get(i)));
        Location newlocation=new Location(String.valueOf(directionPoint.get(i+1)));
        marker.setAnchor(0.5f, 0.5f);
        marker.setRotation(location.bearingTo(newlocation)  - 45);
        if (i < directionPoint.size()) {
          marker.setPosition(directionPoint.get(i));
        }
        i++;

        if (t < 1.0) {
          // Post again 16ms later.
          handler.postDelayed(this, 16);
        } else {
          if (hideMarker) {
            marker.setVisible(false);
          } else {
            marker.setVisible(true);
          }
        }
      }
    });
  }

答案 1

您可以将基于自定义标记动画的方法用于您的任务:在所有方向点上分别对汽车运动和汽车转弯进行动画处理。为此,您需要2种动画:

1)汽车运动动画;

2)汽车转弯动画;

它在其末端相互调用(末端的汽车运动动画调用汽车转弯动画,反之亦然:其末端的汽车转向动画调用汽车运动动画,因此对于汽车路径的所有点)。

例如在图中:

enter image description here

1)动画为汽车运动从到P0P1;

2)汽车开机动画P1;

3)动画为汽车运动从到P1P2

等等。

汽车运动动画可以通过如下方法实现:

private void animateCarMove(final Marker marker, final LatLng beginLatLng, final LatLng endLatLng, final long duration) {
        final Handler handler = new Handler();
        final long startTime = SystemClock.uptimeMillis();

        final Interpolator interpolator = new LinearInterpolator();

        // set car bearing for current part of path
        float angleDeg = (float)(180 * getAngle(beginLatLng, endLatLng) / Math.PI);
        Matrix matrix = new Matrix();
        matrix.postRotate(angleDeg);
        marker.setIcon(BitmapDescriptorFactory.fromBitmap(Bitmap.createBitmap(mMarkerIcon, 0, 0, mMarkerIcon.getWidth(), mMarkerIcon.getHeight(), matrix, true)));

        handler.post(new Runnable() {
            @Override
            public void run() {
                // calculate phase of animation
                long elapsed = SystemClock.uptimeMillis() - startTime;
                float t = interpolator.getInterpolation((float) elapsed / duration);
                // calculate new position for marker
                double lat = (endLatLng.latitude - beginLatLng.latitude) * t + beginLatLng.latitude;
                double lngDelta = endLatLng.longitude - beginLatLng.longitude;

                if (Math.abs(lngDelta) > 180) {
                    lngDelta -= Math.signum(lngDelta) * 360;
                }
                double lng = lngDelta * t + beginLatLng.longitude;

                marker.setPosition(new LatLng(lat, lng));

                // if not end of line segment of path 
                if (t < 1.0) {
                    // call next marker position
                    handler.postDelayed(this, 16);
                } else {
                    // call turn animation
                    nextTurnAnimation();
                }
            }
        });
    }

哪里

mMarkerIcon是:

Bitmap mMarkerIcon;
...
mMarkerIcon = BitmapFactory.decodeResource(getResources(), R.drawable.the_car);  // for your car icon in file the_car.png in drawable folder

和汽车图标应朝北:

enter image description here

正确旋转应用

nextTurnAnimation()- 在汽车运动动画结束时调用的方法,以启动汽车转弯动画:

private void nextTurnAnimation() {
        mIndexCurrentPoint++;

        if (mIndexCurrentPoint < mPathPolygonPoints.size() - 1) {
            LatLng prevLatLng = mPathPolygonPoints.get(mIndexCurrentPoint - 1);
            LatLng currLatLng = mPathPolygonPoints.get(mIndexCurrentPoint);
            LatLng nextLatLng = mPathPolygonPoints.get(mIndexCurrentPoint + 1);

            float beginAngle = (float)(180 * getAngle(prevLatLng, currLatLng) / Math.PI);
            float endAngle = (float)(180 * getAngle(currLatLng, nextLatLng) / Math.PI);

            animateCarTurn(mCarMarker, beginAngle, endAngle, TURN_ANIMATION_DURATION);
        }
    }

反过来,汽车转弯动画方法可以是这样的:

private void animateCarTurn(final Marker marker, final float startAngle, final float endAngle, final long duration) {
        final Handler handler = new Handler();
        final long startTime = SystemClock.uptimeMillis();
        final Interpolator interpolator = new LinearInterpolator();

        final float dAndgle = endAngle - startAngle;

        Matrix matrix = new Matrix();
        matrix.postRotate(startAngle);
        Bitmap rotatedBitmap = Bitmap.createBitmap(mMarkerIcon, 0, 0, mMarkerIcon.getWidth(), mMarkerIcon.getHeight(), matrix, true);
        marker.setIcon(BitmapDescriptorFactory.fromBitmap(rotatedBitmap));

        handler.post(new Runnable() {
            @Override
            public void run() {

                long elapsed = SystemClock.uptimeMillis() - startTime;
                float t = interpolator.getInterpolation((float) elapsed / duration);

                Matrix m = new Matrix();
                m.postRotate(startAngle + dAndgle * t);
                marker.setIcon(BitmapDescriptorFactory.fromBitmap(Bitmap.createBitmap(mMarkerIcon, 0, 0, mMarkerIcon.getWidth(), mMarkerIcon.getHeight(), m, true)));

                if (t < 1.0) {
                    handler.postDelayed(this, 16);
                } else {
                    nextMoveAnimation();
                }
            }
        });
    }

在哪里:nextMoveAnimation()

private void nextMoveAnimation() {
        if (mIndexCurrentPoint <  mPathPolygonPoints.size() - 1) {
            animateCarMove(mCarMarker, mPathPolygonPoints.get(mIndexCurrentPoint), mPathPolygonPoints.get(mIndexCurrentPoint+1), MOVE_ANIMATION_DURATION);
        }
    }

(汽车旅行的地理点)是:mPathPolygonPoints

private List<LatLng> mPathPolygonPoints;

该变量是路径上当前点的索引(在动画开始时应为0,并在方法中每次转弯路径时递增)。mIndexCurrentPointnextTurnAnimation()

TURN_ANIMATION_DURATION- 持续时间(以毫秒为单位)动画,用于汽车在路径地理点上转弯;

MOVE_ANIMATION_DURATION- 汽车沿路径线段移动的持续时间(以毫秒为单位)动画;

要获得轴承,您可以使用这样的方法:

private double getAngle(LatLng beginLatLng, LatLng endLatLng) {
        double f1 = Math.PI * beginLatLng.latitude / 180;
        double f2 = Math.PI * endLatLng.latitude / 180;
        double dl = Math.PI * (endLatLng.longitude - beginLatLng.longitude) / 180;
        return Math.atan2(Math.sin(dl) * Math.cos(f2) , Math.cos(f1) * Math.sin(f2) - Math.sin(f1) * Math.cos(f2) * Math.cos(dl));;
    }

最后,您可以通过调用一次启动所有动画:animateCarMove()

animateCarMove(mCarMarker, mPathPolygonPoints.get(0), mPathPolygonPoints.get(1), MOVE_ANIMATION_DURATION);

其他动画步骤将自动为汽车路径的每个点调用。

您应该考虑一些“特殊情况”,例如:

1)转弯角度的改变标志(如轴承从-120度变化到150度);

2)用户中断动画的可能性;

3)计算路径段长度上的动画持续时间(例如,1 km的段长度为1秒,而不是固定的MOVE_ANIMATION_DURATION)

4)可能调整值以达到更好的性能;16handler.postDelayed(this, 16);

5)等等。


答案 2

问题在于您创建对象的方式。您正在使用构造函数,该构造函数使用命名提供程序构造新位置(文档):LocationLocation (String provider)

默认情况下,纬度和经度为 0,并且位置没有方位角、高度、速度、精度或附加功能。

在您的情况下,您不是使用所需的坐标创建一个,而是创建其提供程序名称的 a,但对象是使用纬度和经度 = 0 创建的。LocationLocationString.valueOf(directionPoint.get(i))Location

创建对象的正确方法如下:Location

Location location = new Location(LocationManager.GPS_PROVIDER);
location.setLatitude(directionPoint.get(i).latitude);
location.setLongitude(directionPoint.get(i).longitude);

Location newlocation = new Location(LocationManager.GPS_PROVIDER);
newlocation.setLatitude(directionPoint.get(i+1).latitude);
newlocation.setLongitude(directionPoint.get(i+1).longitude);

无论如何,考虑到你会得到一个,因为你没有考虑到最终会。ArrayIndexOutOfBoundsExceptioni+1==directionPoint.size()


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