自动调整画布大小以填充封闭的父级

2022-09-03 01:25:10

我最近想在JavaFX中创建一个动画背景,类似于这里看到的Swing示例。我使用了一个用于绘制的 Canvas(如使用 Canvas API 中所示)和一个用于绘制循环的 AnimationTimer,如 Animation Basics 中所示。不幸的是,我不确定如何在调整封闭大小时自动调整大小。什么是好方法?CanvasStage

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在JavaFX中如何使画布可调整大小?中也研究了类似的问题,但是那里接受的答案缺少此处接受的答案中所示的绑定。


答案 1

在下面的示例中,静态嵌套类将 Canvas 的实例包装在 Pane 中并进行重写以使画布尺寸与封闭的 匹配。请注意,从 isResize() 返回,因此“父级无法在布局期间调整其大小”,并且“除了将可调整大小的子级大小调整到其首选大小之外,不会执行布局”。用于构造画布的 和 成为其初始大小。Ensemble 粒子模拟 Fireworks.java也使用了类似的方法来缩放背景图像,同时保持其纵横比。CanvasPanelayoutChildren()PaneCanvasfalsePanewidthheight

顺便说一句,请注意与使用完全饱和颜色相比与原始颜色的区别。这些相关示例说明了将控件放置在动画背景之上。

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import java.util.LinkedList;
import java.util.Queue;
import java.util.Random;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.beans.Observable;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.CheckBox;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

/**
 * @see https://stackoverflow.com/a/31761362/230513
 * @see https://stackoverflow.com/a/8616169/230513
 */

public class Baubles extends Application {

    private static final int MAX = 64;
    private static final double WIDTH = 640;
    private static final double HEIGHT = 480;
    private static final Random RND = new Random();
    private final Queue<Bauble> queue = new LinkedList<>();
    private Canvas canvas;

    @Override
    public void start(Stage stage) {
        CanvasPane canvasPane = new CanvasPane(WIDTH, HEIGHT);
        canvas = canvasPane.getCanvas();
        BorderPane root = new BorderPane(canvasPane);
        CheckBox cb = new CheckBox("Animate");
        cb.setSelected(true);
        root.setBottom(cb);
        Scene scene = new Scene(root);
        stage.setScene(scene);
        stage.show();

        for (int i = 0; i < MAX; i++) {
            queue.add(randomBauble());
        }
        AnimationTimer loop = new AnimationTimer() {
            @Override
            public void handle(long now) {
                GraphicsContext g = canvas.getGraphicsContext2D();
                g.setFill(Color.BLACK);
                g.fillRect(0, 0, canvas.getWidth(), canvas.getHeight());
                for (Bauble b : queue) {
                    g.setFill(b.c);
                    g.fillOval(b.x, b.y, b.d, b.d);
                }
                queue.add(randomBauble());
                queue.remove();
            }
        };
        loop.start();
        cb.selectedProperty().addListener((Observable o) -> {
            if (cb.isSelected()) {
                loop.start();
            } else {
                loop.stop();
            }
        });
    }

    private static class Bauble {

        private final double x, y, d;
        private final Color c;

        public Bauble(double x, double y, double r, Color c) {
            this.x = x - r;
            this.y = y - r;
            this.d = 2 * r;
            this.c = c;
        }
    }

    private Bauble randomBauble() {
        double x = RND.nextDouble() * canvas.getWidth();
        double y = RND.nextDouble() * canvas.getHeight();
        double r = RND.nextDouble() * MAX + MAX / 2;
        Color c = Color.hsb(RND.nextDouble() * 360, 1, 1, 0.75);
        return new Bauble(x, y, r, c);
    }

    private static class CanvasPane extends Pane {

        private final Canvas canvas;

        public CanvasPane(double width, double height) {
            canvas = new Canvas(width, height);
            getChildren().add(canvas);
        }

        public Canvas getCanvas() {
            return canvas;
        }

        @Override
        protected void layoutChildren() {
            super.layoutChildren();
            final double x = snappedLeftInset();
            final double y = snappedTopInset();
            // Java 9 - snapSize is deprecated, use snapSizeX() and snapSizeY() accordingly
            final double w = snapSize(getWidth()) - x - snappedRightInset();
            final double h = snapSize(getHeight()) - y - snappedBottomInset();
            canvas.setLayoutX(x);
            canvas.setLayoutY(y);
            canvas.setWidth(w);
            canvas.setHeight(h);
        }
    }

    public static void main(String[] args) {
        launch(args);
    }
}

答案 2

我结合了先前的解决方案(@trashgod和@clataq),将画布放在Pane中并将其绑定到它:

private static class CanvasPane extends Pane {

    final Canvas canvas;

    CanvasPane(double width, double height) {
        setWidth(width);
        setHeight(height);
        canvas = new Canvas(width, height);
        getChildren().add(canvas);

        canvas.widthProperty().bind(this.widthProperty());
        canvas.heightProperty().bind(this.heightProperty());
    }
}