放大点(使用缩放和平移)
2022-08-30 01:52:02
我希望能够在 HTML 5 画布中放大鼠标下方的点,就像在 Google 地图上放大一样。我怎样才能做到这一点?
终于解决了:
const zoomIntensity = 0.2;
const canvas = document.getElementById("canvas");
let context = canvas.getContext("2d");
const width = 600;
const height = 200;
let scale = 1;
let originx = 0;
let originy = 0;
let visibleWidth = width;
let visibleHeight = height;
function draw(){
// Clear screen to white.
context.fillStyle = "white";
context.fillRect(originx, originy, width/scale, height/scale);
// Draw the black square.
context.fillStyle = "black";
context.fillRect(50, 50, 100, 100);
// Schedule the redraw for the next display refresh.
window.requestAnimationFrame(draw);
}
// Begin the animation loop.
draw();
canvas.onwheel = function (event){
event.preventDefault();
// Get mouse offset.
const mousex = event.clientX - canvas.offsetLeft;
const mousey = event.clientY - canvas.offsetTop;
// Normalize mouse wheel movement to +1 or -1 to avoid unusual jumps.
const wheel = event.deltaY < 0 ? 1 : -1;
// Compute zoom factor.
const zoom = Math.exp(wheel * zoomIntensity);
// Translate so the visible origin is at the context's origin.
context.translate(originx, originy);
// Compute the new visible origin. Originally the mouse is at a
// distance mouse/scale from the corner, we want the point under
// the mouse to remain in the same place after the zoom, but this
// is at mouse/new_scale away from the corner. Therefore we need to
// shift the origin (coordinates of the corner) to account for this.
originx -= mousex/(scale*zoom) - mousex/scale;
originy -= mousey/(scale*zoom) - mousey/scale;
// Scale it (centered around the origin due to the trasnslate above).
context.scale(zoom, zoom);
// Offset the visible origin to it's proper position.
context.translate(-originx, -originy);
// Update scale and others.
scale *= zoom;
visibleWidth = width / scale;
visibleHeight = height / scale;
}
<canvas id="canvas" width="600" height="200"></canvas>
正如@Tatarize所指出的,关键是要计算轴位置,以便缩放点(鼠标指针)在缩放后保持在同一位置。
最初鼠标距离角落有一段距离,我们希望鼠标下方的点在缩放后保持在同一位置,但这是远离角落的。因此,我们需要移动(角落的坐标)来解释这一点。mouse/scale
mouse/new_scale
origin
originx -= mousex/(scale*zoom) - mousex/scale;
originy -= mousey/(scale*zoom) - mousey/scale;
scale *= zoom
然后,剩余的代码需要应用缩放并转换为绘制上下文,以便其原点与画布角重合。