HTML5 画布调整大小(降尺度)图像高质量?
我使用html5画布元素来调整浏览器的图像大小。事实证明,质量非常低。我发现这个:在缩放<canvas时禁用插值>但它无助于提高质量。
以下是我的css和js代码,以及使用Photoshop进行缩放并在canvas API中缩放的图像。
在浏览器中缩放图像时,我必须执行哪些操作才能获得最佳质量?
注意:我想将大图像缩小到小图像,修改画布中的颜色,然后将画布中的结果发送到服务器。
CSS:
canvas, img {
image-rendering: optimizeQuality;
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
-ms-interpolation-mode: nearest-neighbor;
}
JS:
var $img = $('<img>');
var $originalCanvas = $('<canvas>');
$img.load(function() {
var originalContext = $originalCanvas[0].getContext('2d');
originalContext.imageSmoothingEnabled = false;
originalContext.webkitImageSmoothingEnabled = false;
originalContext.mozImageSmoothingEnabled = false;
originalContext.drawImage(this, 0, 0, 379, 500);
});
使用 photoshop 调整图像大小:
在画布上调整大小的图像:
编辑:
我试图在多个步骤中进行缩小,如以下建议:
在 HTML5 画布和 Html5 画布中调整图像大小图像:如何应用抗锯齿
这是我用过的函数:
function resizeCanvasImage(img, canvas, maxWidth, maxHeight) {
var imgWidth = img.width,
imgHeight = img.height;
var ratio = 1, ratio1 = 1, ratio2 = 1;
ratio1 = maxWidth / imgWidth;
ratio2 = maxHeight / imgHeight;
// Use the smallest ratio that the image best fit into the maxWidth x maxHeight box.
if (ratio1 < ratio2) {
ratio = ratio1;
}
else {
ratio = ratio2;
}
var canvasContext = canvas.getContext("2d");
var canvasCopy = document.createElement("canvas");
var copyContext = canvasCopy.getContext("2d");
var canvasCopy2 = document.createElement("canvas");
var copyContext2 = canvasCopy2.getContext("2d");
canvasCopy.width = imgWidth;
canvasCopy.height = imgHeight;
copyContext.drawImage(img, 0, 0);
// init
canvasCopy2.width = imgWidth;
canvasCopy2.height = imgHeight;
copyContext2.drawImage(canvasCopy, 0, 0, canvasCopy.width, canvasCopy.height, 0, 0, canvasCopy2.width, canvasCopy2.height);
var rounds = 2;
var roundRatio = ratio * rounds;
for (var i = 1; i <= rounds; i++) {
console.log("Step: "+i);
// tmp
canvasCopy.width = imgWidth * roundRatio / i;
canvasCopy.height = imgHeight * roundRatio / i;
copyContext.drawImage(canvasCopy2, 0, 0, canvasCopy2.width, canvasCopy2.height, 0, 0, canvasCopy.width, canvasCopy.height);
// copy back
canvasCopy2.width = imgWidth * roundRatio / i;
canvasCopy2.height = imgHeight * roundRatio / i;
copyContext2.drawImage(canvasCopy, 0, 0, canvasCopy.width, canvasCopy.height, 0, 0, canvasCopy2.width, canvasCopy2.height);
} // end for
// copy back to canvas
canvas.width = imgWidth * roundRatio / rounds;
canvas.height = imgHeight * roundRatio / rounds;
canvasContext.drawImage(canvasCopy2, 0, 0, canvasCopy2.width, canvasCopy2.height, 0, 0, canvas.width, canvas.height);
}
如果我使用2步缩小大小,则结果如下:
如果我使用3步缩小大小,则结果如下:
如果我使用4步缩小大小,则结果如下:
如果我使用20步缩小大小,则结果如下:
注意:事实证明,从1步到2步,图像质量有了很大的提高,但是您添加到过程中的步骤越多,图像就越模糊。
有没有办法解决图像越模糊的问题,你添加的步骤越多?
编辑 2013-10-04: 我尝试了 GameAlchemist 的算法。这是与Photoshop相比的结果。
照片商店图片:
游戏化学家的算法: