制作一个健壮的、可调整大小的摇摆国际象棋 GUI [已关闭]

2022-09-01 16:09:25

我该如何制作这个可调整大小的国际象棋GUI?


我们公司的任务是制作国际象棋游戏。它需要在Windows,OS X和Linux / Unix机器上运行,我们选择了Java来实现这一点,同时保持一个通用的代码库(便于维护和降低成本)。

我的任务是创建 GUI。用户设计团队已向客户端清除了以下规范。

国际象棋游戏(Chess Champ)将具有强大的调整大小和直接性,它包括:

  • 顶部的工具栏,其中包含 UI 组件:
    • New按钮
    • Save按钮
    • Restore按钮
    • Resign按钮
    • 用于向播放器提供消息的标签。

在游戏的左侧,我们需要一个区域,它将保留以供将来使用,它可能包括以下内容:

  • 捕获的碎片列表
  • 提升棋子时棋子选择的选拔器
  • 游戏统计
  • 提示等

这方面的细节仍在与客户和逻辑团队达成。因此,目前,只需使用包含文本的标签对其进行标记即可。?

GUI的其余部分将由棋盘本身组成。它将具有:

  • 棋盘的主要区域。如果用户指向棋子,则应使用边框显示焦点。它还应该是键盘可访问的。客户端将提供多个棋子(各种尺寸,样式和颜色)的精灵表,以允许用户更改游戏的外观。
  • 棋盘将具有指示列(从左到右:A,B,C,D,E,F,G和H)和行(从上到下:8,7,6,5,4,3,2和1)的标签。
  • 棋盘和列/行标签将以1px黑色边框为边框,周围填充8px。
  • 随着玩家增加游戏的大小,棋盘应保持正方形,但以其他方式填充可用空间。
  • 棋盘后面的背景色应该是赭石色,但在下面的模型中,我们已将棋盘后面的区域设为绿色,以突出显示调整大小行为。

国际象棋冠军最小大小,在游戏开始之前

ChessChamp at minimum size, before a game is started

在激活新游戏按钮后,以最小大小显示国际象棋冠军

Chess Champ at minimum size, after the new game button is activated

国际象棋冠军伸展比最小尺寸更宽

ChessChamp stretched wider than minimum size

国际象棋冠军伸展得比最小尺寸高

Chess Champ stretched taller than minimum size


答案 1

笔记

  • 左侧和上方的棋盘上配有列,由9x9提供。网格布局的第一个单元格是没有文本的标签。GridLayout

  • 为了简化游戏逻辑,我们维护了一个单独的8x8按钮数组。

  • 为了允许键盘功能,我们使用棋盘位置的按钮。这也提供了内置的焦点指示。按钮的边距将被删除,以允许它们缩小到图标的大小。我们可以向按钮添加 一个,它将响应键盘和鼠标事件。ActionListener

  • 为了维护一个方板,我们采用了一些技巧。棋盘将作为唯一未指定的组件添加到 。这样,它总是居中。为了获得所需的调整大小行为,棋盘将查询父组件的实际大小,并返回一个首选大小,该大小是它可以达到的最大值,同时仍为正方形且不超过父组件的宽度或高度的较小大小。GridBagLayoutGridBagContraints

  • 棋子图像是从代码和标记问答的示例图像中获得的,而示例图像又是由标签中的“填充”Unicode字符开发的。

    使用图像更简单,而填充Unicode字符更通用,并且“更轻”。也就是说,要支持3种不同尺寸的3种不同棋子样式的4种不同颜色,则需要36个单独的精灵表!


import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.*;
import java.net.URL;
import javax.imageio.ImageIO;

public class ChessGUI {

    private final JPanel gui = new JPanel(new BorderLayout(3, 3));
    private JButton[][] chessBoardSquares = new JButton[8][8];
    private Image[][] chessPieceImages = new Image[2][6];
    private JPanel chessBoard;
    private final JLabel message = new JLabel(
            "Chess Champ is ready to play!");
    private static final String COLS = "ABCDEFGH";
    public static final int QUEEN = 0, KING = 1,
            ROOK = 2, KNIGHT = 3, BISHOP = 4, PAWN = 5;
    public static final int[] STARTING_ROW = {
        ROOK, KNIGHT, BISHOP, KING, QUEEN, BISHOP, KNIGHT, ROOK
    };
    public static final int BLACK = 0, WHITE = 1;

    ChessGUI() {
        initializeGui();
    }

    public final void initializeGui() {
        // create the images for the chess pieces
        createImages();

        // set up the main GUI
        gui.setBorder(new EmptyBorder(5, 5, 5, 5));
        JToolBar tools = new JToolBar();
        tools.setFloatable(false);
        gui.add(tools, BorderLayout.PAGE_START);
        Action newGameAction = new AbstractAction("New") {

            @Override
            public void actionPerformed(ActionEvent e) {
                setupNewGame();
            }
        };
        tools.add(newGameAction);
        tools.add(new JButton("Save")); // TODO - add functionality!
        tools.add(new JButton("Restore")); // TODO - add functionality!
        tools.addSeparator();
        tools.add(new JButton("Resign")); // TODO - add functionality!
        tools.addSeparator();
        tools.add(message);

        gui.add(new JLabel("?"), BorderLayout.LINE_START);

        chessBoard = new JPanel(new GridLayout(0, 9)) {

            /**
             * Override the preferred size to return the largest it can, in
             * a square shape.  Must (must, must) be added to a GridBagLayout
             * as the only component (it uses the parent as a guide to size)
             * with no GridBagConstaint (so it is centered).
             */
            @Override
            public final Dimension getPreferredSize() {
                Dimension d = super.getPreferredSize();
                Dimension prefSize = null;
                Component c = getParent();
                if (c == null) {
                    prefSize = new Dimension(
                            (int)d.getWidth(),(int)d.getHeight());
                } else if (c!=null &&
                        c.getWidth()>d.getWidth() &&
                        c.getHeight()>d.getHeight()) {
                    prefSize = c.getSize();
                } else {
                    prefSize = d;
                }
                int w = (int) prefSize.getWidth();
                int h = (int) prefSize.getHeight();
                // the smaller of the two sizes
                int s = (w>h ? h : w);
                return new Dimension(s,s);
            }
        };
        chessBoard.setBorder(new CompoundBorder(
                new EmptyBorder(8,8,8,8),
                new LineBorder(Color.BLACK)
                ));
        // Set the BG to be ochre
        Color ochre = new Color(204,119,34);
        chessBoard.setBackground(ochre);
        JPanel boardConstrain = new JPanel(new GridBagLayout());
        boardConstrain.setBackground(ochre);
        boardConstrain.add(chessBoard);
        gui.add(boardConstrain);

        // create the chess board squares
        Insets buttonMargin = new Insets(0, 0, 0, 0);
        for (int ii = 0; ii < chessBoardSquares.length; ii++) {
            for (int jj = 0; jj < chessBoardSquares[ii].length; jj++) {
                JButton b = new JButton();
                b.setMargin(buttonMargin);
                // our chess pieces are 64x64 px in size, so we'll
                // 'fill this in' using a transparent icon..
                ImageIcon icon = new ImageIcon(
                        new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB));
                b.setIcon(icon);
                if ((jj % 2 == 1 && ii % 2 == 1)
                        //) {
                        || (jj % 2 == 0 && ii % 2 == 0)) {
                    b.setBackground(Color.WHITE);
                } else {
                    b.setBackground(Color.BLACK);
                }
                chessBoardSquares[jj][ii] = b;
            }
        }

        /*
         * fill the chess board
         */
        chessBoard.add(new JLabel(""));
        // fill the top row
        for (int ii = 0; ii < 8; ii++) {
            chessBoard.add(
                    new JLabel(COLS.substring(ii, ii + 1),
                    SwingConstants.CENTER));
        }
        // fill the black non-pawn piece row
        for (int ii = 0; ii < 8; ii++) {
            for (int jj = 0; jj < 8; jj++) {
                switch (jj) {
                    case 0:
                        chessBoard.add(new JLabel("" + (9-(ii + 1)),
                                SwingConstants.CENTER));
                    default:
                        chessBoard.add(chessBoardSquares[jj][ii]);
                }
            }
        }
    }

    public final JComponent getGui() {
        return gui;
    }

    private final void createImages() {
        try {
            URL url = new URL("http://i.stack.imgur.com/memI0.png");
            BufferedImage bi = ImageIO.read(url);
            for (int ii = 0; ii < 2; ii++) {
                for (int jj = 0; jj < 6; jj++) {
                    chessPieceImages[ii][jj] = bi.getSubimage(
                            jj * 64, ii * 64, 64, 64);
                }
            }
        } catch (Exception e) {
            e.printStackTrace();
            System.exit(1);
        }
    }
    
    /**
     * Initializes the icons of the initial chess board piece places
     */
    private final void setupNewGame() {
        message.setText("Make your move!");
        // set up the black pieces
        for (int ii = 0; ii < STARTING_ROW.length; ii++) {
            chessBoardSquares[ii][0].setIcon(new ImageIcon(
                    chessPieceImages[BLACK][STARTING_ROW[ii]]));
        }
        for (int ii = 0; ii < STARTING_ROW.length; ii++) {
            chessBoardSquares[ii][1].setIcon(new ImageIcon(
                    chessPieceImages[BLACK][PAWN]));
        }
        // set up the white pieces
        for (int ii = 0; ii < STARTING_ROW.length; ii++) {
            chessBoardSquares[ii][6].setIcon(new ImageIcon(
                    chessPieceImages[WHITE][PAWN]));
        }
        for (int ii = 0; ii < STARTING_ROW.length; ii++) {
            chessBoardSquares[ii][7].setIcon(new ImageIcon(
                    chessPieceImages[WHITE][STARTING_ROW[ii]]));
        }
    }

    public static void main(String[] args) {
        Runnable r = new Runnable() {

            @Override
            public void run() {
                ChessGUI cg = new ChessGUI();

                JFrame f = new JFrame("ChessChamp");
                f.add(cg.getGui());
                // Ensures JVM closes after frame(s) closed and
                // all non-daemon threads are finished
                f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
                // See https://stackoverflow.com/a/7143398/418556 for demo.
                f.setLocationByPlatform(true);

                // ensures the frame is the minimum size it needs to be
                // in order display the components within it
                f.pack();
                // ensures the minimum size is enforced.
                f.setMinimumSize(f.getSize());
                f.setVisible(true);
            }
        };
        // Swing GUIs should be created and updated on the EDT
        // http://docs.oracle.com/javase/tutorial/uiswing/concurrency
        SwingUtilities.invokeLater(r);
    }
}

答案 2

我注意到,在调整大小时,棋盘和右/波顿线边界之间可能会有一个小间隙。网格布局会发生这种情况,因为空间并不总是可被 9 整除。

您可能正在寻找使用标准JDK的解决方案,但是如果您想摆脱这个小差距,那么您可以使用相对布局来管理棋盘和标签。差距仍然存在,但我已将其移至标签,因此您无法轻易看出差异。

import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.*;
import java.net.URL;
import javax.imageio.ImageIO;

public class ChessGUI2 {

    private final JPanel gui = new JPanel(new BorderLayout(3, 3));
    private JButton[][] chessBoardSquares = new JButton[8][8];
    private Image[][] chessPieceImages = new Image[2][6];
    private JPanel chessBoard;
    private final JLabel message = new JLabel(
            "Chess Champ is ready to play!");
    private static final String COLS = "ABCDEFGH";
    public static final int QUEEN = 0, KING = 1, 
            ROOK = 2, KNIGHT = 3, BISHOP = 4, PAWN = 5;
    public static final int[] STARTING_ROW = {
        ROOK, KNIGHT, BISHOP, KING, QUEEN, BISHOP, KNIGHT, ROOK
    };

    ChessGUI2() {
        initializeGui();
    }

    public final void initializeGui() {
        // create the images for the chess pieces
        createImages();

        // set up the main GUI
        gui.setBorder(new EmptyBorder(5, 5, 5, 5));
        JToolBar tools = new JToolBar();
        tools.setFloatable(false);
        gui.add(tools, BorderLayout.PAGE_START);
        Action newGameAction = new AbstractAction("New") {

            @Override
            public void actionPerformed(ActionEvent e) {
                setupNewGame();
            }
        };
        tools.add(newGameAction);
        tools.add(new JButton("Save")); // TODO - add functionality!
        tools.add(new JButton("Restore")); // TODO - add functionality!
        tools.addSeparator();
        tools.add(new JButton("Resign")); // TODO - add functionality!
        tools.addSeparator();
        tools.add(message);

        gui.add(new JLabel("?"), BorderLayout.LINE_START);

//        chessBoard = new JPanel(new GridLayout(0, 9)) {
        chessBoard = new JPanel() {

            /**
             * Override the preferred size to return the largest it can, in
             * a square shape.  Must (must, must) be added to a GridBagLayout
             * as the only component (it uses the parent as a guide to size)
             * with no GridBagConstaint (so it is centered).
             */
            @Override
            public final Dimension getPreferredSize() {
                Dimension d = super.getPreferredSize();
                Dimension prefSize = null;
                Component c = getParent();
                if (c == null) {
                    prefSize = new Dimension(
                            (int)d.getWidth(),(int)d.getHeight());
                } else if (c!=null &&
                        c.getWidth()>d.getWidth() &&
                        c.getHeight()>d.getHeight()) {
                    prefSize = c.getSize();
                } else {
                    prefSize = d;
                }
                int w = (int) prefSize.getWidth();
                int h = (int) prefSize.getHeight();
                // the smaller of the two sizes
                int s = (w>h ? h : w);
                return new Dimension(s,s);
            }
        };

        RelativeLayout rl = new RelativeLayout(RelativeLayout.Y_AXIS);
        rl.setRoundingPolicy( RelativeLayout.FIRST );
        rl.setFill(true);
        chessBoard.setLayout( rl );

        chessBoard.setBorder(new CompoundBorder(
                new EmptyBorder(8,8,8,8),
                new LineBorder(Color.BLACK)
                ));
        // Set the BG to be ochre
        Color ochre = new Color(204,119,34);
        chessBoard.setBackground(ochre);
        JPanel boardConstrain = new JPanel(new GridBagLayout());
        boardConstrain.setBackground(ochre);
        boardConstrain.add(chessBoard);
        gui.add(boardConstrain);


        // our chess pieces are 64x64 px in size, so we'll
        // 'fill this in' using a transparent icon..
        ImageIcon icon = new ImageIcon(
                //new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB));
                new BufferedImage(48, 48, BufferedImage.TYPE_INT_ARGB));

        // create the chess board squares
        Insets buttonMargin = new Insets(0, 0, 0, 0);
        for (int ii = 0; ii < chessBoardSquares.length; ii++) {
            for (int jj = 0; jj < chessBoardSquares[ii].length; jj++) {
                JButton b = new JButton();
                b.setMargin(buttonMargin);
                b.setIcon(icon);
                if ((jj % 2 == 1 && ii % 2 == 1)
                        //) {
                        || (jj % 2 == 0 && ii % 2 == 0)) {
                    b.setBackground(Color.WHITE);
                } else {
                    b.setBackground(Color.BLACK);
                }
                chessBoardSquares[jj][ii] = b;
            }
        }

        /*
         * fill the chess board
         */

        RelativeLayout topRL = new RelativeLayout(RelativeLayout.X_AXIS);
        topRL.setRoundingPolicy( RelativeLayout.FIRST );
        topRL.setFill(true);
        JPanel top = new JPanel( topRL );
        top.setOpaque(false);
        chessBoard.add(top, new Float(1));

        top.add(new JLabel(""), new Float(1));

        // fill the top row
        for (int ii = 0; ii < 8; ii++) {
            JLabel label = new JLabel(COLS.substring(ii, ii + 1), SwingConstants.CENTER);
            top.add(label, new Float(1));
        }
        // fill the black non-pawn piece row
        for (int ii = 0; ii < 8; ii++) {

            RelativeLayout rowRL = new RelativeLayout(RelativeLayout.X_AXIS);
            rowRL.setRoundingPolicy( RelativeLayout.FIRST );
            rowRL.setFill(true);
            JPanel row = new JPanel( rowRL );
            row.setOpaque(false);
            chessBoard.add(row, new Float(1));

            for (int jj = 0; jj < 8; jj++) {
                switch (jj) {
                    case 0:
                        row.add(new JLabel("" + (9-(ii + 1)), SwingConstants.CENTER), new Float(1));
                    default:
                        row.add(chessBoardSquares[jj][ii], new Float(1));
                }
            }
        }
    }

    public final JComponent getChessBoard() {
        return chessBoard;
    }

    public final JComponent getGui() {
        return gui;
    }

    private final void createImages() {
        try {
            URL url = new URL("http://i.stack.imgur.com/memI0.png");
            BufferedImage bi = ImageIO.read(url);
            for (int ii = 0; ii < 2; ii++) {
                for (int jj = 0; jj < 6; jj++) {
                    chessPieceImages[ii][jj] = bi.getSubimage(
//                            jj * 64, ii * 64, 64, 64);
                            jj * 64, ii * 64, 48, 48);
                }
            }
        } catch (Exception e) {
            e.printStackTrace();
            System.exit(1);
        }
    }

    /**
     * Initializes the icons of the initial chess board piece places
     */
    private final void setupNewGame() {
        message.setText("Make your move!");
        // set up the black pieces
        for (int ii = 0; ii < STARTING_ROW.length; ii++) {
            chessBoardSquares[ii][0].setIcon(new ImageIcon(
                    chessPieceImages[0][STARTING_ROW[ii]]));
        }
        for (int ii = 0; ii < STARTING_ROW.length; ii++) {
            chessBoardSquares[ii][1].setIcon(new ImageIcon(
                    chessPieceImages[0][PAWN]));
        }
        // set up the white pieces
        for (int ii = 0; ii < STARTING_ROW.length; ii++) {
            chessBoardSquares[ii][6].setIcon(new ImageIcon(
                    chessPieceImages[1][PAWN]));
        }
        for (int ii = 0; ii < STARTING_ROW.length; ii++) {
            chessBoardSquares[ii][7].setIcon(new ImageIcon(
                    chessPieceImages[1][STARTING_ROW[ii]]));
        }
    }

    public static void main(String[] args) {
        Runnable r = new Runnable() {

            @Override
            public void run() {
                ChessGUI2 cg = new ChessGUI2();

                JFrame f = new JFrame("ChessChamp");
                f.add(cg.getGui());
                // Ensures JVM closes after frame(s) closed and
                // all non-daemon threads are finished
                f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
                // See http://stackoverflow.com/a/7143398/418556 for demo.
                f.setLocationByPlatform(true);

                // ensures the frame is the minimum size it needs to be
                // in order display the components within it
                f.pack();
                // ensures the minimum size is enforced.
                f.setMinimumSize(f.getSize());
                f.setVisible(true);
            }
        };
        // Swing GUIs should be created and updated on the EDT
        // http://docs.oracle.com/javase/tutorial/uiswing/concurrency
        SwingUtilities.invokeLater(r);
    }
}

它确实需要更多的工作,因为您需要单独管理行,而不是在网格中。此外,我更改了您使用 48x48 图像的代码,以便在较小的显示器上更轻松地调整测试大小。


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