Unity 中的回调监听器 - 如何从 UnityPlayerActivity 在 Android 中调用脚本文件方法

我有一个Android库项目,并在Unity项目中导入了库项目。现在,我想在Unity项目中实现一个回调,它将根据Android库项目给出的响应执行。我的意思是说,从UnityPlayerActivity(Android Project)调用Script File方法。

目前我正在使用下面的代码行,但没有任何反应:

UnityPlayer.UnitySendMessage("Main Camera","showMessage",errorMessage);

Main Camera是我的游戏对象。 是脚本文件中的消息名称。 是将通过 Android Activity 在 Unity 中显示的消息。showMessageMessage

请检查我下面的代码Unity脚本文件和Android活动。

统一脚本文件:

using UnityEngine;
using System.Collections;

public class scriptfile : MonoBehaviour {

    // Use this for initialization
    void Start () {


        AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 
        AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity"); 
        jo.Call("shareText","236","236");
    }

    void showMessage(string message){
        print ("hello");
        Debug.Log ("hello");
    } 
}

Android 文件 UnityPlayerActivity:

/**
 * Created by CH-E01073 on 28-09-2015.
 */
public class MainAct extends UnityPlayerActivity implements RegistrationListener,BOffersListener {
    Context context;
    SharedPreferences prefs ;
    String AppIds="";
    String PublisherIDs="";
     public void shareText(String AppId,String PublisherID) {
       context=MainAct.this;
        prefs = PreferenceManager
               .getDefaultSharedPreferences(context);
       Log.e("AppID", AppId);
       Log.e("PublisherID",PublisherID);

        AppIds=AppId;
        PublisherIDs=PublisherID;

         runOnUiThread(new Runnable() {
             @Override
             public void run() {
                 UnityPlayer.UnitySendMessage("Main Camera","showMessage","Start UI Thread");
                 if (prefs.getString(FreeBConstants.ID, null) == null
                         || prefs.getString(FreeBConstants.ID, null).equals("")
                         || !Build.VERSION.RELEASE.equals(prefs.getString(
                         FreeBConstants.VERSION, null))
                         || !FreeBCommonUtility.getDeviceId(context).equals(
                         (prefs.getString(FreeBConstants.DEVICE_ID, null)))) {
                BSDKLogger.enableLogging(true);
                SDKRegistration.initialize(MainAct.this, getApplicationContext(), AppIds,PublisherIDs);
                 }else{

                Offers Offers = new Offers(MainAct.this);
                 Offers.setOnFreeBOffersListener(MainAct.this);
                 Offers.setTitle(
                         "Pick Any Offer to unlock your premium features",
                         "#FFFFFF", "#FF6D00");
                 }
         }
         });



    }

    @Override
    public void onOffersLoaded(String code,String freeBOffers) {
        CommonUtility.showToast(getApplicationContext(), code);
        UnityPlayer.UnitySendMessage("Main Camera","showMessage",freeBOffers);
    }

    @Override
    public void onShowOffers() {

         UnityPlayer.UnitySendMessage("Main Camera","showMessage","Show Offers");
    }

    @Override
    public void noOfferInstalled(String s, String s2) {
    }

    @Override
    public void onLeaveApplication(String s, String s2) {
    }

    @Override
    public void onDialogDismiss(String s) {
    }

    @Override
    public void onOffersFailed(String code, String errorMessage) {

        FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
        UnityPlayer.UnitySendMessage("Main Camera","showMessage",errorMessage);
    }

    @Override
    public void onOffersInstallSuccess(String code, String errorMessage) {
         FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
    }

    @Override
    public void onOffersInstallFailure(String code, String errorMessage) {
         FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
    }


    @Override
    public void onRegistrationFailed(String code, String errorMessage) {
        FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
        UnityPlayer.UnitySendMessage("Main Camera","showMessage",errorMessage);
    }

    @Override
    public void onRegistrationSuccess(String code, String errorMessage) {
      // FreeBCommonUtility.showToast(getApplicationContext(), errorMessage);
        Log.e("SUCCESS", errorMessage);
        // TODO Auto-generated method stub
        UnityPlayer.UnitySendMessage("Main Camera","showMessage",errorMessage);

        Offers Offers = new Offers(MainAct.this);
        Offers.setOnFreeBOffersListener(MainAct.this);
       Offers.setTitle(
             "Pick Any Offer to unlock your premium features",
              "#FFFFFF", "#FF6D00");
    }
}

任何人都可以帮我摆脱这个问题吗?


答案 1

另一种选择是使用AndroidJavaProxy实现接口回调。您可以使用Java代码中的接口回调,然后使用AndroidJavaProxy在C#中实现此接口并将其传递给Java方法以接收消息,而不是使用UnitySendMessage。

创建您的 Java 接口:

package com.example.android;
public interface PluginCallback {
    public void onSuccess(String videoPath);
    public void onError(String errorMessage);
}

调用传递的侦听器/回调以返回消息

public void myPluginMethod(PluginCallback callback) {
    // Do something
    callback.onSuccess("onSuccess");
    // Do something horrible
    callback.onError("onError");
}

在 C 语言中实现接口#

class AndroidPluginCallback : AndroidJavaProxy
    {
        public AndroidPluginCallback() : base("com.example.android.PluginCallback") { }

        public void onSuccess(string videoPath) {
            Debug.Log("ENTER callback onSuccess: " + videoPath);
        }
        public void onError(string errorMessage)
        {
            Debug.Log("ENTER callback onError: " + errorMessage);
        }
    }

将 C# 接口传递给 Java 方法

AndroidJavaObject pluginClass = new     AndroidJavaObject("com.example.android.MyPlugin");
pluginClass.Call("myPluginMethod", new AndroidPluginCallback());

答案 2

我相信你只能从主线程调用UnitySendMessage() - 至少在上面的一个场景中,你从Android UI工作线程调用它。

作为快速的健全性测试,请尝试在 shareText() 函数的顶部调用它。


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