该方法必须重写或实现超类型方法
2022-09-04 23:46:53
我正在制作一个自定义盔甲,在我的盔甲类中,我得到了这个错误:
类型 ArmorE 的方法 getArmorTexture(ItemStack、Entity、int、int)必须覆盖或实现超类型方法
为什么我会收到此错误?
这是我的代码:
装甲等级:
package com.domoq.EmeraldGear.armor;
import com.domoq.EmeraldGear.EmeraldGearMod;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
public class ArmorE extends ItemArmor {
public ArmorE(ArmorMaterial part2ArmorE, int part3, int part4) {
super(part2ArmorE, part3, part4);
this.setCreativeTab(CreativeTabs.tabCombat);
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, int type) {
if (stack.getItem() == EmeraldGearMod.EmeraldHelmet || stack.getItem() == EmeraldGearMod.EmeraldChest || stack.getIconIndex() == EmeraldGearMod.EmeraldBoots) {
return "emeraldgearmod:textures/models/armor/ArmorL1.png";
} else if (stack.getItem() == EmeraldGearMod.EmeraldLegs) {
return "emeraldgearmod:textures/models/armor/ArmorL2.png";
} else return null;
}
}
主类的一部分:
//Armor Material
public static ArmorMaterial ArmorE = EnumHelper.addArmorMaterial("AEmerald", 29, new int[]{3, 7, 4, 2}, 25);
//Armor Items
public static Item EmeraldHelmet = new ArmorE(ArmorE, 2, 0).setUnlocalizedName("EmeraldHelmet").setTextureName("emeraldgearmod:emerald_helmet");
public static Item EmeraldChest = new ArmorE(ArmorE, 2, 1).setUnlocalizedName("EmeraldChest").setTextureName("emeraldgearmod:emerald_chestplate");
public static Item EmeraldLegs = new ArmorE(ArmorE, 2, 2).setUnlocalizedName("EmeraldLegs").setTextureName("emeraldgearmod:emerald_leggings");
public static Item EmeraldBoots = new ArmorE(ArmorE, 2, 3).setUnlocalizedName("EmeraldBoots").setTextureName("emeraldgearmod:emerald_boots");